What Can I Get for You? (A Word on Shops)

I bet if you thought really hard all the way back to the 90s, to sitting on the couch maybe with a friend or your siblings, playing Ocarina of Time, you could still hear that familiar chime in your head as you enter a shop (de dededede duhhh, da da da da da da dadadada duhhhh, da da da da da dadadada duhhhhhh, de dadadada dedade… something like that). And really, what RPG is complete without a shop or vendor or hobo who happens to collect medpacs?

Yeah, like that guy. Btw, this image is clearly not ours.

Yeah, like that guy. Btw, this image is clearly not ours.

And some of the shops are really pretty fun.

Yeah, like this one... the image of which is also not mine.

Yeah, like this one… the image of which is also not mine.

But all in all, I don’t know that I liked getting items from shops as much as I liked just finding them. I mean… the Master Sword wouldn’t be all that cool if it were something you just bought for like 10000000 rupees, right?

The game loses a little fun for me when all the best items are ones that I have to shop for.

Games like various Zelda titles do kind of have a median – you have to find the best items through questing, then after finding and thus unlocking the item, it becomes something purchasable in stores. That makes for a nice middle-ground: you gain your sense of accomplishment in unlocking said item while avoiding the irritation of unlocking a really b/a item, using it up because it’s so fantastic, and then never finding any again because who really just finds stuff in the bushes? (You know… besides for Link)

A bit I liked in Path of Exile, though, was that rather than straight-up buying items, you really more… bartered for them. That’s a more realistic practice for many games, and it makes more sense.

In The Lotus War, I do believe there will be currency, and I believe that many of your items can be bought. However, I hope to blend in a few features of newer games. For example, I hope that using items found in the world, the character or his party can synthesize more useful items. Synthesized items would sell for more at the shops and vendors.

More than that, however, I look forward to the questing that will lead players to all the cool gear.

What do you prefer? Shops from which you can buy anything – even buying better gear than what can be found – or the necessity of questing to gain the top gear?