87% and counting!

I’m really excited to say that with 10 days left on our campaign, Legend of Lotus has reached 87% of its funding goal! Yay!!!

kickstarter progress

 

If you haven’t checked out our page yet, please do! We had a lot of fun making the promotional video, and we hope you have as much fun watching it. Even if you don’t pledge – or can only pledge a dollar or two – your support means the world, and spreading the word is just as big a help.

Another exciting development is that we are in talks with Donn and the lovely folks behind You Are Not the Hero in featuring their “non-hero” Petula for a brief cameo in Legend of Lotus. Donn approached us about this awesome idea – and J and I jumped on it immediately. For those unfamiliar, YANTH takes the classic tropes of old school RPGs and turns it on its head. You may remember Link, Cloud, and Squall taking a break out of defeating monsters to break into the homes and property of the people they purportedly want to protect, taking gold/rupees, and other useful belongings. When Petula encounters some “heroes” trying to pull a fast one on her, she vows to retrieve her stolen pendent, leading her on a quest of her own!

petula

Petula, as will be seen in LoL

As you can see, Justin and I have a lot of reason to be excited about Legend of Lotus’ newest developments – and we have YOU to thank for it! Thanks, all!

 

 

*UPDATE*

Even before publishing this entry – in just the time it took to write it, we’ve already been bumped up to 90%. You guys – even if we had 100 $2 donations, we’d reach out goal – and this is the internet! This is the group that helped a guy make potato salad with like $40,000 dollars! Anything is possible!

kickstarter banner

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Kickstarter Progress

kickstarter progress

With 18 days left on our Kickstarter, we have 55 backers and nearly 60% of our goal met! But I wanted to take this opportunity to thank some great peeps who’ve supported our project from the get-go:

The Otaku Judge – one of our first backers, most constant commenter, and great reviewer-of-anime – Thanks for turning Geek Out South-West’s attention over to us, thanks for your support, and thanks just all around. What a guy!

Geek Out South-West – thank you for the tremendous shout-out! Posted just today, we already got two additional pledges within less than an hour of your post. Hats off to you, sirs!

Ross Tunney – Another fantastic project creator you can find on Kickstarter – currently has a live campaign for his awesome, anime-inspired game, Data Hacker. Thanks for the shout-outs, Ross!

And I’d love to take this moment to thank not only anyone who has backed us, but anyone who has spread the word about Legend of Lotus – even if unable to financially back us. Please help us keep this campaign going! If any of your friends A) are rich B) love retro games or C) all of the above, send them our way for our eternal gratitude.

If anyone out there has ever wanted to take part in video game creation but lacks the time, the energy, the money, the skills or the… creativity, by backing even just $1, your name will be memorialized in our credits. By playing the demo and offering feedback, or becoming a $15 backer and downloading the game through its Beta stage, you can earn a special place in our credits as a consultant.

As long as we’re talking about Kickstarter, here are some great projects currently live:

Aegis Defenders – a visually stunning pixel art game

Steam Punk & Cthulu Soundtracks – a soundtrack production group to create awesome soundscapes for tabletop gaming

 

And finally, I’d like to give a preview of a new concept we’re planning to develop once Legend of Lotus is done:

1

We’re exploring 2D platformer construction using Unity – with a totally new art style. But not only will the art be completely different; the storytelling, game mechanisms/play, and goals will be completely different too.

aki

 

Without words, this game will tell the simple but moving story exploring the depths of the bond between a dog and her boy. It will be a pixel art game with puzzle mechanisms, and a simple, clear story with one goal: to get home with your boy. The above .gif is a rough design of the dog’s sprite, animated by yours truly.

Our goal to finish Legend of Lotus is January, provided the Kickstarter goes through. Production on Bound is slated to begin shortly thereafter. Wish us luck!

Attack of the Ogres

Enemies are needed just as much as heroes. Unfortunately, the resources for enemy battlers are rather limited – at least for the monsters. I’m therefore making my own battlers based on resources provided by RPG Maker:

$BigMonster2

To make this sprite blend more with our battlers, I changed the center to a 3/4 view, and added an outline as seen on our other battlers.

I then animated it, but manipulating its parts, slightly.

His low-health state:

ogre

His primary attack:

ogre2

Expect to see more soon, as well as possibly our demo coming up soon.

Edo-Inspired Woman

I’ve recently been introduced to the Weekly Art Challenges on RPG Maker’s official forum. They’re fun themed little challenges that ask for submissions each week on the forum. Thought I’d share mine for this week’s. The theme is historically-inspired. This is mine, a woman inspired by Japan’s Edo Period:

edo

 

Her kimono is not in the exact style of the Edo period, but the lithe figure is a nod to that traditional period, as well as the make-up and hair style.

Opening Credits Finally Unveiled!

With original music by none other than the talented J (aka Arc Bird) and featuring our original characters created and hand-drawn by none other than myself, we are proud to show a rough draft of our opening credits.

Please offer any suggestions if there is a way that the credits can be improved. Bear in my that the final slide featuring our “Special Thanks” are reserved for three mystery contributors who will be determined at a later date.

A Summary of Game Progress – A tour of Genos

Justin here. Just a quick update on some game progress. Specifically, the world of Genos. Every classic RPG game world is unique, but with similar roots. The dynamic? The main character who ultimately becomes a hero, has humble beginnings. This kind of classic game dynamic works, and for The Lotus War, we didn’t want to change. Why? Because that’s the kind of story that we all can fall in love with. We connect to it, envy it. An ordinary guy, who goes on to do extraordinary things. Who overcomes odds, using talents and wits. What differentiates this kind of coming-of-age story in any incarnation are the details – and we’ve seasoned both the plot and the world with originality.

None of this would be possible without the player having a world in which to become a hero. I’ve labored some hours over all the maps in the game, constantly adding and changing things. A common complaint among RPG fans (especially towards RPG maker games) is that the maps are bland, without real detail, or seeming as though the designer didn’t put a lot of time or thought into them. I have been trying my utmost to design a world that I would want to play, and the world I want to play can’t be bland or lazy. In any game especially RPG/Adventure games, the world should encourage you to explore and you should have fun doing it. None of this should feel tedious, or drawn out. Our world, Genos, is vast. It has a little bit of everything…

From the humble beginnings of Ren’s home town…

Screenshot1

To secret places with friends…

Screenshot2

…Exploration with your party…

Screenshot3

Steampunk styled cities…

Screenshot4

Lush forests…

Screenshot5

Snow-capped mountains…

wpid-snap1.png

…and ancient dungeons.

Screenshot6

From desert wasteland to frozen tundra, The Lotus War has a little bit of everything to explore. It’s my hope you’ll have as much in discovering it as I have had in creating it.

A demo is forthcoming – so stay tuned! In this coming month, we plan to add several more updates to game progress, such as our opening credits and some game footage.

A Summary of Game Progress – Characters and Portraits

This blog exists because of our RPG Maker VX Ace Project, The Lotus War, but besides for posting some images of recent artwork, the game itself has kind of taken a backseat in the blog. Not because work has halted, but because so much has been covered in past posts. For example, older posts might’ve covered product reviews or character introductions – you might notice, though, that the products that we use in game creation are limited, and the main cast has pretty much been introduced. Similarly, custom scripts that we’ve utilized have been addressed in past posts, as well as some of the custom tilesets that will appear. But with a goal of having a demo available by next month (we’ll see how that goes), perhaps it’s time to recap some of our development progress. Today, I’ll start with something already familiar: the art. Expect, though, to see samples of cut scenes, the opening credits, and new views of our map coming soon.

Of course, we have the main cast fully assembled. You may remember from earlier posts that the artwork hasn’t always been up to snuff. Fortunately, with practice, I was able to create a team of which I’m proud:

wpid-1149067_588924531160537_1382445057_n.pngTaya-BlushArinnel-Normal

Axel-NormalAuhn-Normal elf guy normalbron

 

We also have several of the secondary cast fleshed out:

Axel3-NormalAnders-NormalSteff-NormalKai2-Normal

 

And you might notice that the armor is a little more unified these days – although still varying from character to character. This was done to give it more of a military feel.

Some of the major bosses were also completed:

Galen-NormalshaneThe Bird-NormalThe Chief - Normal

 

Battlers have also been important, which we’ve been fortunate enough to obtain for customization through Holder:

ren-battler auhn-battler kai-battler galen-attack bron-battler taya-shot

 

This is all a big deal to me because it has truly come a long way. Some past examples were rough:

wpid-hero-template.png kai jealousimagewpid-taya.png

 

taya-old-shotwpid-arinnel.pngwpid-portrait_taya.png

In the past, you might notice, the characters looked a bit flat.There was little dimension due to my lack of comfort with MangaStudio. My skill has vastly improved – and I also discovered new nifty tricks (the most revolutionary being “export in dimensions” rather than “export in pixels” – for Photoshop, it makes such a huge difference!). I’ve also grown in comfort using Photoshop, and discovered a nifty tool in GraphicsGale for pixel art. Not to mention my ability with the Wacom Bamboo Splash has increased dramatically.

In addition to that, I’ve created what will become the basis of at least part of the opening cinematic:

opening 1

Of course, given that the characters are my area and I’ve been updating the blog since month 3 or so, any frequent readers are well aware of the advancements in this area. For a game development blog, the greater interest might light in world creation, coding, scripting, and the like. Fortunately, J also has some great progress to report. Unfortunately, we’re spreading this recap out so that each aspect of our game has a moment to shine.

Check back soon for progress in our game music, our opening credits, our opening “cinematic,” and out in-game cut scenes. All of this will hopefully be leading up to a playable demo some time in August.

And please, feel free to leave feedback. Feedback is what we need to fulfill our ultimate goal: creating a great game.

A Few Characters and Sprites

I wrote the other day about syncing up sprites and portraits. Today, I wanted to show a few completed ones:

bogs

bogs-walking

 

Hanlo-Normal

hanlo-walking

 

roguish girl normal

janna-walking

 

Here are some basic approximations of some NPCs and their sprites. If you take a close look, you’ll notice some details that might cause a discrepancy, as discussed the other day… but nothing too glaring, right?

Characters in the Cold

Ren Jacket-Normal

Jtaya-normal

So far, I have two jacket designs down for the colder climate areas! The only problem is that we might not be able to make the battlers match the difference – though the travel avatars will.

What do you think of changing character clothing depending on the climate?

Introducing a New Elf Party Member – Jeth or Jerr?

elf guy normal

Jerr-Normal

Both are faces you’re familiar with from previous blog posts, But recently, we’ve felt the need to incorporate another elf into the party. This one will be another herbalist, like Arinnel – but while her forte will be in healing potions, his will lie in attack potions.

I was all set to go with the top one, whom we’re currently calling Jeth. He has a little smirk that gives him the appearance of swag, confidence and general cool guy-ness. However, to get him battle-ready, I’d probably want to alter his clothes a little bit (although Arinnel is decidedly unarmored). That’s when Jerr caught my eye.

While not quite armored, he does seem a bit more ready-to-go. This character, though, would be a quieter, more subdued young man. Stoic – aloof, even. He’d probably be of little words, though of strong opinion.

We’re not yet sure what we want from this specific character. We do know that he will be in love with Arinnel, and is very dedicated to duty. He will either fight with a bow or a staff.

What do you think? Jeth or Jerr? Another archer, or should I give one of Holder’s staff-fighters a sex change?