Kickstarter Progress

kickstarter progress

With 18 days left on our Kickstarter, we have 55 backers and nearly 60% of our goal met! But I wanted to take this opportunity to thank some great peeps who’ve supported our project from the get-go:

The Otaku Judge – one of our first backers, most constant commenter, and great reviewer-of-anime – Thanks for turning Geek Out South-West’s attention over to us, thanks for your support, and thanks just all around. What a guy!

Geek Out South-West – thank you for the tremendous shout-out! Posted just today, we already got two additional pledges within less than an hour of your post. Hats off to you, sirs!

Ross Tunney – Another fantastic project creator you can find on Kickstarter – currently has a live campaign for his awesome, anime-inspired game, Data Hacker. Thanks for the shout-outs, Ross!

And I’d love to take this moment to thank not only anyone who has backed us, but anyone who has spread the word about Legend of Lotus – even if unable to financially back us. Please help us keep this campaign going! If any of your friends A) are rich B) love retro games or C) all of the above, send them our way for our eternal gratitude.

If anyone out there has ever wanted to take part in video game creation but lacks the time, the energy, the money, the skills or the… creativity, by backing even just $1, your name will be memorialized in our credits. By playing the demo and offering feedback, or becoming a $15 backer and downloading the game through its Beta stage, you can earn a special place in our credits as a consultant.

As long as we’re talking about Kickstarter, here are some great projects currently live:

Aegis Defenders – a visually stunning pixel art game

Steam Punk & Cthulu Soundtracks – a soundtrack production group to create awesome soundscapes for tabletop gaming

 

And finally, I’d like to give a preview of a new concept we’re planning to develop once Legend of Lotus is done:

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We’re exploring 2D platformer construction using Unity – with a totally new art style. But not only will the art be completely different; the storytelling, game mechanisms/play, and goals will be completely different too.

aki

 

Without words, this game will tell the simple but moving story exploring the depths of the bond between a dog and her boy. It will be a pixel art game with puzzle mechanisms, and a simple, clear story with one goal: to get home with your boy. The above .gif is a rough design of the dog’s sprite, animated by yours truly.

Our goal to finish Legend of Lotus is January, provided the Kickstarter goes through. Production on Bound is slated to begin shortly thereafter. Wish us luck!

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Edo-Inspired Woman

I’ve recently been introduced to the Weekly Art Challenges on RPG Maker’s official forum. They’re fun themed little challenges that ask for submissions each week on the forum. Thought I’d share mine for this week’s. The theme is historically-inspired. This is mine, a woman inspired by Japan’s Edo Period:

edo

 

Her kimono is not in the exact style of the Edo period, but the lithe figure is a nod to that traditional period, as well as the make-up and hair style.

A Summary of Game Progress – A tour of Genos

Justin here. Just a quick update on some game progress. Specifically, the world of Genos. Every classic RPG game world is unique, but with similar roots. The dynamic? The main character who ultimately becomes a hero, has humble beginnings. This kind of classic game dynamic works, and for The Lotus War, we didn’t want to change. Why? Because that’s the kind of story that we all can fall in love with. We connect to it, envy it. An ordinary guy, who goes on to do extraordinary things. Who overcomes odds, using talents and wits. What differentiates this kind of coming-of-age story in any incarnation are the details – and we’ve seasoned both the plot and the world with originality.

None of this would be possible without the player having a world in which to become a hero. I’ve labored some hours over all the maps in the game, constantly adding and changing things. A common complaint among RPG fans (especially towards RPG maker games) is that the maps are bland, without real detail, or seeming as though the designer didn’t put a lot of time or thought into them. I have been trying my utmost to design a world that I would want to play, and the world I want to play can’t be bland or lazy. In any game especially RPG/Adventure games, the world should encourage you to explore and you should have fun doing it. None of this should feel tedious, or drawn out. Our world, Genos, is vast. It has a little bit of everything…

From the humble beginnings of Ren’s home town…

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To secret places with friends…

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…Exploration with your party…

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Steampunk styled cities…

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Lush forests…

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Snow-capped mountains…

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…and ancient dungeons.

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From desert wasteland to frozen tundra, The Lotus War has a little bit of everything to explore. It’s my hope you’ll have as much in discovering it as I have had in creating it.

A demo is forthcoming – so stay tuned! In this coming month, we plan to add several more updates to game progress, such as our opening credits and some game footage.

A Few Characters and Sprites

I wrote the other day about syncing up sprites and portraits. Today, I wanted to show a few completed ones:

bogs

bogs-walking

 

Hanlo-Normal

hanlo-walking

 

roguish girl normal

janna-walking

 

Here are some basic approximations of some NPCs and their sprites. If you take a close look, you’ll notice some details that might cause a discrepancy, as discussed the other day… but nothing too glaring, right?

Syncing Up Character Portraits and Sprites

Populating The Lotus War‘s world has been a priority of late. While I have several characters on the back burner already, they didn’t have corresponding sprites. J, conversely, had the opposite problem: he filled several maps with NPC sprites for which there were not yet portraits. So I went ahead and created characters based on the sprites, then made sprites based on the characters. Admittedly, one was a bit easier than the other: creating the sprites first, then basing the portraits on them. But with the limits on RPG Maker’s templates, that left the sprites/portraits done that way rather uninspired.

RPG Maker doesn’t even have ponytails as an option for hairstyles, for example. Not to mention rest of the costumes: there are probably about 15 or so that fit into various categories of warrior, shaman (or wiseman, or something), villager, and then a few modern ones (suits and school uniforms, mostly). I can edit these well enough on Photoshop or GraphicsGale, but I think if I were to make the sprites first, I probably wouldn’t have a mind for editing them as much before drawing new portraits.

Fortunately (and unfortunately) the little 16-bit, 2D sprites that games like ours utilize aren’t of the greatest, most explicit detail. You look at the characters and get the general idea of, ok, this one is a red-headed girl, in an ab-baring yellow top, but I don’t think you would expect to see detail at that level. In fact, if you add a scarf to your character, RPG Maker may not, by default, add that to the sprite. There are, then, a lot of little things that a designer could conceivably get away with… adding buttons, certain cuts of clothing, high collars, low collars, etc. etc. But some of the really basic things, such as color, seem to inherent to a character not to change. For example:

 

Those are the basic hair colors that RPG Maker offers, give or take. And yet, on Otaku Judge’s request, I’ve drawn a fiery red-headed rogue – not a bratty pink-haired one:

roguish girl

Not to mention my random warrior chick:

Scully-Normal

Exactly which shade above would do either of these two characters justice?

Even one of our stars, Arinnel, has pink hair… but it’s too fair a color to use RPG Maker’s red with. So does that mean that I should stick to the 6 or so shades offered by the game? Or should I just do a bit of a bait and switch to make my job easier? It’s not like it’s unprecedented, even in professional games:

It’s a little hard to see, but notice how the character’s talking to a dude that seems to have blue-ish gray hair, but the dialogue portrait shows him with tannish blond.

But hair is not all:

billy

I drew this guy a while ago before really thinking about his sprite. Not only was orange not available for his vest, but in RPG Maker, he wouldn’t even have a vest. It would’ve been a jacket. So I made some simple modifications:

liam

Yet even that’s not perfect. If you look closely, his collar in the sprite sheet hangs low and is orange. In the portrait, it is gray and upright.

But all in all, I do wonder: how closely do sprites and portraits need to align? What do you think?

How do you come up with stories?

A couple of weeks ago, I had a very fantastic (as in, remote from reality) dream: I was a clone of me, created after I was brutally murdered. But I didn’t have my memories; I only knew, academically, what “my” life experience was like, who was important in “my” life, what “I” did and didn’t like. Reconciling this purely academic knowledge with my sense of self and my emotions was taking a toll. I sought rebellion from this version of me whom I didn’t know and yet who was controlling me so thoroughly. I began acting out – doing what I specifically knew “I” would not do, while conversely seeking experience that might help me to understand… well… “me.”

I don’t usually have such vivid, developed dreams, but this is not the first time a story has come to me in my sleep.

Anyways, I took this to a friend of mine and we began to talk about ways I could develop this into a story. I was also considering how I could mold this into an idea I have for our next big game (our clone-space saga). My friend, though, kept asking me “What’s the plot?” – and I kept giving a premise – “She’s trying to reconcile with being a clone.”

When I gave a few more details, they were all world-building and character development-based. None of them really were based on a sequence of events I wanted to present. And I realized: everything I’ve ever written or imagined started with a person and a premise. Then I thought about what the person would do in such a premise and called it a plot. I can’t really envision another way of devising a story. In fact, normally, my first step is creating a character sheet: drawing out the character (whether it’s an illustrated story or not), writing out his/her background and characteristics, and maybe a few key quotes from said character.

She thought I could play around with inverting this structure: thinking of a series of events and letting that inform a character. So far, though, it feels as though I can’t even conceptualize a series of events without knowing the person walking through them.

Creating the Lotus war was probably the closest to this I’ve come, and that’s because Justin was beside me on it – but I still became attached to a Taya-prototype and an Arinnel-prototype even before we knew what the end would be.

So I ask in a spirit of curiosity: any of you out there plot-driven writers? How do you come up with stories?

Characters in the Cold

Ren Jacket-Normal

Jtaya-normal

So far, I have two jacket designs down for the colder climate areas! The only problem is that we might not be able to make the battlers match the difference – though the travel avatars will.

What do you think of changing character clothing depending on the climate?

The Amazing Spider-Man 2: A(nother) Chick Flick with Superheroes

uncle ben

If you can do good things, or like… the stuff that isn’t bad… or you know… make the choice that will mean good stuff happens for someone, you should because of things and stuff.

I saw The Amazing Spider-Man 2 last week, and it’s taken me a full week to really digest it and form what I want to say about it. As a review, this will include spoilers, so don’t read on if you haven’t seen said movie or if you haven’t but don’t care about spoilers.

My number one complaint about the first Amazing Spider-Man was that it’s basically a chick flick with a super hero. I mean, there’s even a period joke, guys. A period joke. If that doesn’t scream chick flick, I don’t know what will.

Maybe a drawn-out “will-they-won’t-they” relationship with some dreamy guy with a dark secret… oh, wait.

But over and over, with this new Spider-Man franchise, the whole thing seems to be carried on the back of Peter Parker’s chemistry with Gwen Stacy – because frankly, nothing else about it is that great.

The amazing acrobatic feats that Spidey is capable of, for example, all seem incredibly CGI-ed. At points, it’s almost like watching a cartoon. Which would be fine if… you know… I paid to watch a cartoon.

Amazing Spider-Man 2 Electro Screenshot CGI Effects

On the other hand, it IS the most realistic cartoon I’ve ever seen.

It’s also quite long, at two hours and twenty-two minutes. I’ve said this before and I’ll say it again: not every movie needs to be Lord of the Rings. Thanks a lot, Peter Jackson.

It spends a lot of time telling us that Jamie Foxx is quirky, alone, idolizes Spider-Man (because Spider-Man’s careless with his words and cares more about how he is seen by people than he does about how they’re affected), and doesn’t have any friends because he’s just too weird and nerdy. Ryan from the Office ryans him around a little bit. Suddenly, because Ryan ryaned him so hard, he gets powers!

Then it spends a lot of time kind of re-treading the last movie: Gwen and Peter have great chemistry, but he’s afraid she’ll get hurt, but he doesn’t care about the risks because he just can’t help himself, and Gwen’s kind of perfect because she’s cute and smart and funny. Blah, blah, blah. He loves her, can’t be with her, is with her anyways, then she’s going to leave him, but he’s going to go with her…

It throws in Harry Osborn – albeit, the most emo, slimy little Harry Osborn you’ve ever seen in any iteration – as Peter’s best friend that you knew absolutely nothing about in the last film because he was conveniently in boarding school. They haven’t seen or talked each other in years, but clearly that’s the basis for the closest friendship Peter has!

The plot thickens: Harry Osborn is desperate for some of Spidey’s blood because if he can do everything a spider can, maybe he has increased self-healing ability that would help cure him of a deadly hereditary disease!

But plot hole, and the worst one of the movie: ok, so Norman Osborn’s bout with the disease set on while he was Harry’s age – around 20. Still, Norman didn’t die till he was at least 50. Why would Harry get so pissed off that Spider-Man told him “not yet.” That’s not a no. It’s a “we don’t know what it’ll do yet, so let’s get it tested and make sure it’s safe first.” But Harry’s all, “WHY DOES SAFETY MATTER?! I’M DYINGGG!!!!!” Dude, you’re not dying MUCH faster than the rest of us. Chill out. Plus it’s a hereditary disease. It’s not the same as a virus that your anti-bodies can fight. It’s something that might actually require gene therapy – not spider venom.

Because he can’t get it, he goes all crazy, teams up with Electro, raids the company that formerly belonged to him, and uses an experimental serum on himself. Sounds rational.

The end of the movie was expected for any comic fan. And there was a lot that was done well. Overall, though, I’d probably only give The Amazing Spider-Man 2 a 3 out of 5. I hate drawn-out movies, and more than that: I hate plot holes.

What did you think?

Introducing a New Elf Party Member – Jeth or Jerr?

elf guy normal

Jerr-Normal

Both are faces you’re familiar with from previous blog posts, But recently, we’ve felt the need to incorporate another elf into the party. This one will be another herbalist, like Arinnel – but while her forte will be in healing potions, his will lie in attack potions.

I was all set to go with the top one, whom we’re currently calling Jeth. He has a little smirk that gives him the appearance of swag, confidence and general cool guy-ness. However, to get him battle-ready, I’d probably want to alter his clothes a little bit (although Arinnel is decidedly unarmored). That’s when Jerr caught my eye.

While not quite armored, he does seem a bit more ready-to-go. This character, though, would be a quieter, more subdued young man. Stoic – aloof, even. He’d probably be of little words, though of strong opinion.

We’re not yet sure what we want from this specific character. We do know that he will be in love with Arinnel, and is very dedicated to duty. He will either fight with a bow or a staff.

What do you think? Jeth or Jerr? Another archer, or should I give one of Holder’s staff-fighters a sex change?

Why a Reboot of Sailor Moon is Needed

Many people remember Sailor Moon as unwaveringly and unapologetically ridiculous and girly. And many people would be right.

In the name of the moon, and not S&M- definitely, certainly… I mean… S&M… Sailor Moon… holy cow! did I stumble onto a secret code?!, anyways- I WILL PUNISH YOU!

If, that is, they’re thinking about the anime. See, like many works the anime and the manga differ immensely.

This really terrific manga, which basically on its own revitalized and recreated the magic girl genre, had been reduced from basically a coming-of-age story for girls with a character who progressively matures and tackles difficult, literally world-changing decisions to kind of a platform for goofiness. Yes, while still unabashedly a girly fantasy, the manga also had more dramatic undertones, coupled with plenty of mythological allusions and mature themes. For example, in the later books Mamoru (aka Darien aka Tuxedo Mask) was even wiped from existence by the latest foe and Usagi, stricken with PTSD, couldn’t remember it as anything other than a dream (as he had been traveling to America for college at the time of the incident). Later, she struggled with the idea that staying with him in what was basically the afterlife could endanger the rest of the universe – literally a would-you-save-one-despite-the-many ordeal. Michiru and Haruka, in the manga, had a more complex relationship, too, than even what was presented in the Japanese anime – and were certainly not cousins. Feminine empowerment is highlighted, and so Usagi’s transformation from a careless teen to a responsible leader even more pronounced. Oh, also, Darien/Mamoru is a high-schooler, too, when we first meet him. So that’s way less creepy. (It was always pretty ambiguous in the anime),

One time, after my friends told me that Pokemon was now on Netflix and it was almost embarrassing to watch, I looked up clips of the anime that I so used to enjoy. One of the only ones I could find were of a kiss between Serena and Darien. And it. Was. Awful. “HMMMM… MUWAH MUWAH MUWAH, mmm MMM MMMMMMMMMMMMmmmMMMmmmmMMMMmMMM.” SERIOUSLY?! I WATCHED THAT?!!!! THEY GOT STUCK ON HER BUBBLE GUM?! HOW IS THAT EVEN POSSI-

Ok. Cool it. It was just a show. A show for kids.

*Deep breath*

Anyways… all this to say, basically, that an anime based on Naoko Takeuchi’s coming-of-age legend of a manga is certainly welcomed.

What do you think?