Attack of the Ogres

Enemies are needed just as much as heroes. Unfortunately, the resources for enemy battlers are rather limited – at least for the monsters. I’m therefore making my own battlers based on resources provided by RPG Maker:

$BigMonster2

To make this sprite blend more with our battlers, I changed the center to a 3/4 view, and added an outline as seen on our other battlers.

I then animated it, but manipulating its parts, slightly.

His low-health state:

ogre

His primary attack:

ogre2

Expect to see more soon, as well as possibly our demo coming up soon.

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Drawing Till My Hand Cramps

I was out sick today with a bad cough. So rather than the usual sick-at-home routine (soup, TV, nap, repeat), I modified it (soup, drawing WHILE watching TV, nap, repeat). Today, I was working on a rather large project:

map

So far, this is the world of Genos. You may be able to pin some of the screen shots we’ve posted with various points on the map. For example, the snowy capital region is to the North. The Dead Thicket is near the center, south of the crater/bay. Arinnel’s forest home is to the west near the hills. Ren’s home is in the dry region southeast of the mountains..

Soon, the map will be labeled, and will contain icons to indicate landmarks such as cities and town, a compass, and perhaps a few other tools.

It has not been decided, yet, if this will be the functional/selectable map that Ren will use to navigate Genos, or if this will be presented as an in-game piece of art, as it may be beneficial to have your game map be in a similar style as the world, but we’ll probably run a test and see what the best style is.

It has actually be a great way to re-gather and organize. We had a general map for the game before, but talking it out and looking at it in color has made us re-consider the placement of some of the regions to ensure that it doesn’t look wildly unrealistic (such as snowy mountains right in the middle of lush, green springy hills.

In the mean time, what do you think for game maps? Should they be similar in style to game play or an artistic rendition?

Edo-Inspired Woman

I’ve recently been introduced to the Weekly Art Challenges on RPG Maker’s official forum. They’re fun themed little challenges that ask for submissions each week on the forum. Thought I’d share mine for this week’s. The theme is historically-inspired. This is mine, a woman inspired by Japan’s Edo Period:

edo

 

Her kimono is not in the exact style of the Edo period, but the lithe figure is a nod to that traditional period, as well as the make-up and hair style.