Since times immemorial, iconic video game characters have had an outfit – one outfit – you identify them with. Mario and Luigi have blue overalls with oversized hats of red and green, respectively. Donkey Kong has a really phat fur coat and red tie. Link has a green tunic and slouchy, pointed cap. But the video game, as a medium, has grown. Suddenly, not only can you design and select the gender for Revan in KOTOR (is it still too early for that spoiler?), but find a new robe with better Force conduction (or something) and boom. Your character looks completely different. Countless games allow you to modify the avatar you see onscreen.
Yet even in an age where customization exists, you still have your recognizable icons: Titus and his ridiculous belly-shirt, Yu Narukami in his black and white school boy get-up, Snake with his… eyepatch (although his outfits change). Even cartoon characters that for generations did not have the same restrictions that video game tech of old have that: Race Bannon with his red, collared shirt; Sailor Moon, Goku, Kenshin, Mugen, Spike, Faye – despite fleeting occurrences when a new outfit plays into a particular point, having a look definitely helps with branding and identification. Also, it gives the fans a basis for cosplay (really, that was a concern of Hideo Kojima that prompted him to say a character’s costume needed to be “more erotic”). For big, branded adventures, being iconic certainly has advantages.
But here’s a problem I’ve been grappling with: our characters go through extreme weather. Ren/Taya/Axel’s hometown is a little desert town with the fortune of being near one of the region’s few oases. It is a dusty, dead, “wild west” kind of place. It’s hot. So Taya’s low-cut, sleeveless, skirted outfit makes sense – even the scarf, as many desert areas include cottony, breezy scarves and shawls so that a person may hide under its shade during the more brutal parts of a day. However, they travel north to Ever Winter – the human population’s wintery capital – for military training at the Academy… and then travel again to the spring-like mild temperature of the elves’ forest home. So should Ren & company keep their short sleeves for the entire trek? Maybe I should throw a jacket on ‘em – though that would, cover some of Taya’s… um… assets.
I think we should. Although Justin rightly points out that keeping them in one outfit follows the tradition of iconic RPGs since the conception of the genre.
What do you think?