Introducing a Love Interest

Wow, it’s been a while. With our friends’ wedding coming up, it feels like less time than ever that we’ve had to blog, and with less new developments, since we’re both currently embroiled in detail-oriented, time-consuming efforts. Have you ever animated before? I hadn’t. And now I never want to again.

Anyways, a recent change to a detail of the story has led us to create a new opening scene, which means a romp through Ren’s home town before he arrives, much less graduates from, the academy (don’t worry; you won’t need to go through the academy. What does this look like, Ender’s Game? Great book, btw). So now, we have a scene with Ren and Taya in their home town (and Justin wants to omit Axel, as well), in addition to the time they spend together at the academy, then traveling to the elves’ forest. That’s a whole lot of Taya.

Bet you can't handle too much of this ugly mug.

Bet you can’t handle too much of this ugly mug.

Of course, no complaints on my part, because she’s secretly (but not too secretly) kind of my favorite character. But when it comes to balance between her and Arinnel, there’s not very much as of right now. Arinnel’s met what’s seeming later and later in the game, and you’ve already had this much time to gain relationship points with Taya.

A way to balance it would be to have Taya out of the picture for a good run after Arinnel is introduced – an idea I’ve been playing with. But Justin (who wants to change my whole idea for an ending just for balance’s sake) is actually ok with the disproportionate screen time as it is, saying that Taya is the “primary love interest” and Arinnel’s… back-up?

You know... just like in real life.

You know… just like in real life.

But sometimes video game love interests just genuinely annoy people and they wish they had a second option. I mean, hopefully that doesn’t happen with our lovely cast. But let’s take, for a moment, Yukari from Persona 3. She’s a whiney, uppity, better-than-you super skank. And yet she seems to be the main/”canon” (or what would be if they had a canon) love interest for most of the game – even though Mitsuru is objectively better. I say that Yukari seems to be the main because she’s the date that the game defaults to if you have crap social links with the girls. But I did say “most of the game” for a reason (Spoilers ahead).

When Aigis walks into the scene, the game takes a bit of a change in direction: suddenly this kick-ass mega-droid seems to take the role of primary love interest. Not only does she get her own cut scene, which (to my memory) no other love interest does, but she’s the one that’s with you when you die, she’s the one that inherits your wild card abilities, and she’s the one that quite impossibly falls in love (since she’s a robot and all). Oh, and she’s the only one that remembers you when all is said and done and the world is safe.

I’m not sure how I feel about introducing the canon love interest so late in the game. You don’t get as much time to bond with her, and especially in a game with such a diverse cast that includes total butt-kicker like Mitsuru (although she’s by no means my favorite combatant), you really feel that lack of development. Not to mention, she’s a robot so she’s kind of lacking in the personality department.

To be able to do that, you have to make sure that the character you’re introducing is simply, in a word, awesome. But with so little time to show personality, it’s kind of hard to do. Especially when your interest is competing looks-wise with someone designed like Mitsuru.

We’ll see just how the characters are written, and proof-reading will always come in handy. In the meantime, how do you feel about late love interests introduced in video games? Do you prefer the time to get to know the character or the excitement that comes with an unexpected introduction?

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4 thoughts on “Introducing a Love Interest

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