On Character Portraits and the Environment

So you may have noticed, but I designed a lot of the characters to kind of be… desert people (Note: not dessert people. Everyone should be a dessert person. No special design needed).


kai normal


I guess that was a little bit of a miscommunication between me and Justin. Or maybe it was effectively communicated but one half of the team decided to veto it (and you know who’s doing the RPG Maker world building… not to point fingers…). You see, in my head, the humans occupied a ruined land, scorched by the explosion of the Lotus and the heat of the sun. They were really feeling the heat, in other words. And that is basically how it started. Observe the first town constructed:


Justin wanted to start the game at a kind of nowhere town where you would talk to Colonel Sanders


Honestly, this was the best artistic rendering of his sprite that I could come up with.

Who, funny enough, actually looks like he’d be comfortable in the North Pole where the game actually ends up starting.


A place where the hero wears this:

He's shocked too.

He’s shocked too.

And his would-be girlfriend wears this

"How dare you dress me so weather-inappropriate just to show off my carefully drawn bosom!"

“How dare you dress me so unseasonally just to show off my carefully drawn physique!”

See, Justin had already planned this little, desert starting point, and I was like “Cool! Desert people!” and went on to produce like mad. Except as I started plotting in my head how the game would go, I thought a much smoother, more sensible start would be the Officer’s Training Academy.



It made sense. You could read books about Genos. You could train, level-up and be taught the game system. You could get your mission from your superior.


This happy guy right here.

This happy guy right here.

Justin, however, already had it planned out that the human capital would be in the snowy mountain region… and he thought that it would make more sense to have the Officer’s Training Academy in the capital.

So now you and all your friends are going to run around like this


I know, shocking.

Again, in a place like this:


We may just be able to figure out how to have two sets of character illustrations (one for cold regions, one for hot), or we may just take advantage of the fact that players probably wouldn’t mind too much.


Or… I don’t know. Maybe she should have a coat?


What would you guys prefer? What would you do? How do you think other games have handled it?





2 thoughts on “On Character Portraits and the Environment

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