Technology on Genos

We’ve mentioned before how the humans in The Lotus War enjoy advanced technology. They even developed transporters to carry them great distances. It’s sort of their response to the natural abilities of the elves, and eventually to the magic some wanted to experiment with. But by the time of our narrative, you will notice a lack of this technology. Why?

Their technology relied on feeding from the energy of the Lotus. At their peak, they had advanced technology that assisted in building structures, harvesting, transport, lighting, communication… they built a containment chamber for the Lotus, which also drew power from it, creating a power grid to fuel them. But, of course, the Lotus blew up – and thus their tech was rendered useless.

Having bypassed other means of powering tools, such as steam, gasoline, solar power, and electricity, they have been severely set back. With the fragment of the Lotus they possess, they can continue to fuel their most important tools, such as transporters, but the rest are still awaiting re-development with another, lesser power source.

Their lands were at once scorched by the explosion and their harvesting technology rendered useless, they hold a grudge against the elves for the sharp decline of their quality of life.

Do you think tech is a good response to longevity or umm.. “plant powers”? Do you think it can help balance the playing field?


4 thoughts on “Technology on Genos

  1. I think that technology is a good way to level the playing field between elves and humans. There are different kinds of magic, however, and I would argue that technology has a harder time keeping up with some types than others. The main types of magic seen in most game systems are offensive, stat effects, and healing. Offensive magic is fairly well replicated with technology. I mean let’s face it, a flamethrower serves basically the same purpose and has the same result as a fireball. The same goes for stat effects like poison or increased defense. Get a better suit of armor, etc, and defense would increase. Inject the right substance into a person, and they will definitely feel the poisonous effects. Healing is a bit different. In most games/shows casting a healing spell on someone who’s healthy has no ill effects. It might give them a warm, happy feeling for a minute or something. The healing spell is “good” for the person, just as a lighting bolt to the face is “bad”. Healing with technology is a different story. It saves lives used correctly, but it requires a great deal more time than a healing spell generally does. Also, medications have effects that are good in some circumstances, but bad in others. As one example, a medication to decrease blood pressure is good for someone who has chronically high blood pressure: it would be a death sentence for someone who’s bleeding out. Even common medicines like Tylenol act as poisons if too much is taken at a time. It’s also interesting that a lot of the medications we have originated in plants (so who’s using “plant power” now? :P). As to whether or not this inequality between magic and technology is a bad thing, I’d say no. Balance doesn’t mean being equal (unless we’re talking math) and I find it interesting to think about the ways technology and magic differ, as well as the ways they are similar. Of course it always depends on the system of magic used, and I’ve been discussing a rather general system that might not look anything like yours.

    One other thing I’ve noticed in most games with elves (at least the ones I’ve played) is that they tend to sequester the elves into one village, or forest. Humans, on the other hand, are all over the place. In nature, beings with shorter lifespans often reproduce more quickly than those with longer lifespans. Think of the difference between a cat and a human. The cat’s lifespan is much shorter (especially in the wild) but they have litters of offspring every year. In one year, the offspring is ready to be on their own, and the process starts over. I’ve often wondered if a similar principle could be applied to elves, especially since in most games I’ve played they aren’t nearly as numerous as the humans. It could be reading to much into a bias of the game makers (I’d wager they were all human) but it’s still an interesting thought. If this is the case it could be a way of evening the playing field between the races, though it wouldn’t make a difference in a one-to-one match.

    Thanks for the thought-inspiring post, and good luck working on the game!


    • In our game, magic is one thing: manipulating nature by non-mechanical means. Elves are not magical inherently, but had started experimenting with it by using a powerful stone. Modern elves don’t, as they’ve recognized the danger it poses to nature itself.

      They can somewhat communicate with plants by their scent and the plant’s release of hormones, just like plants actually do to an extent. They also are herbalists and can create potions and balms.

      Our elves mature more slowly due to no looming threat of mortality, as we talked about last. Still, there’s a sizable population – they are hesitant to leave their zones, though, as they may wither and die, like a plant, if not cautious in the arid conditions the humans inhabit.

      I know grad school’s consuming… but you really oughta have a blog! Lots of good ideas!

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